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Use pixel shaders warband
Use pixel shaders warband





It should be noted that the existence of guns in it didin't actually break the game that much - I mean, right, the damage was so fucking ridiculously high that it was possible to bug out the game and kill the normally invincible people inside cities (shopkeepers and guards and such) but they were actually pretty rare and the ones with higher number of shoots were even rarer and had respectively longer reload times. I remember that there was this one map which was basically a castle on top of huge mountain peak with some stairs around and I think it was the first time I realized that fall damage also applies to enemies and knocks them out because it was possible to take cavalry up there and I had a fucking Rohirrim charge down the Helmsdeep throwing the enemies off into air and shooting them with my unique (and I mean it, it was a fucking chore to get one of the many uniques in the game because they were completly random loot after the battle, easily missable too - but nearly all of them were totally worth it) Repeater Rifle. Index of display output to target with testĪdditional command line arguments for test executableĬustom Command Line for ConfigDisplay.Ye, I think I spent like most of the time out of any M&B mod ever on TEatRC. \nttest\windowstest\graphics\d3d\utility\ \nttest\windowstest\graphics\d3d\support\ Pshader3.exe -ps30 -ps30_tex -ps30_cube -ps30_vol -M: įor command line help for this test binary, type /?. Runs the Pixel Shaders Ver 3.0 (WoW64) test job. Shaders always begin with a version declaration, followed by a list of input and output variables, uniforms and its main function. GLSL is tailored for use with graphics and contains useful features specifically targeted at vector and matrix manipulation. Pshader3.exe -ps30 -ps30_tex -ps30_cube -ps30_vol -M: Pshader3.exe -ps1x -ps1x_tex -ps1x_cube -ps1x_vol -M: Shaders are written in the C-like language GLSL. More information Command syntax Command option Troubleshootingįor generic troubleshooting of HLK test failures, see Troubleshooting Windows HLK Test Failures.įor troubleshooting information, see Troubleshooting Device.Graphics Testing.

  • Device.Graphics additional documentationīefore you run the test, complete the test setup as described in the test requirements: Graphic Adapter or Chipset Testing Prerequisites.
  • Tests in this feature area might have additional documentation, including prerequisites, setup, and troubleshooting information, that can be found in the following topic(s): This topic applies to the following test jobs: This automated test verifies the requirements listed in the test details table.







    Use pixel shaders warband